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 few things doesnt work

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Atspulgs




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PostSubject: Re: few things doesnt work   Wed Sep 03, 2008 2:26 am

ultimate Very Happy
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micke1101




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PostSubject: Re: few things doesnt work   Wed Sep 03, 2008 5:29 am

Atspulgs wrote:
ultimate Very Happy

i have home edition
.p.s. Do you have a movie as background then? XD.d.s.

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Atspulgs




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PostSubject: Re: few things doesnt work   Wed Sep 03, 2008 4:18 pm

no. is that even possible? Very Happy
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micke1101




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PostSubject: Re: few things doesnt work   Wed Sep 03, 2008 6:29 pm

only with ultimate vista

edit

test this http://www.techmixer.com/how-to-set-a-video-as-a-dreamscene-background-wallpaper-on-windows-vista-ultimate/

and keep on topic plz Smile

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Atspulgs




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PostSubject: Re: few things doesnt work   Thu Sep 04, 2008 11:43 am

dude thats so cool Very Happy if ill post next ones ill start a new tread in off topic Very Happy If you know anything else about vista (cool stuff) tell me about it Razz
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PostSubject: Re: few things doesnt work   Sun Sep 14, 2008 2:53 pm

not sure if you've already solved the gHeroID not being properly set in plugin_init function yet or not, but after testing the generator from your post on allied modder's it wasn't properly setting right. So you may want to update download there since download link here seems to be down. Other than that it seems to be working properly, tho I would suggest that instead of using get_players in your heal code which can sometimes work improperly to instead do something like this
Code:
public heal_loop()
{
    if ( !sh_is_active() || !sh_is_inround() ) return;    //no point in healing people between rounds
   
    for ( new i = 1; i <= SH_MAXSLOTS; i++ )
        if ( is_user_alive(i) && gHasHero[i] )
            sh_add_hp(i, get_pcvar_num(gPcvarHealPoints));
}
you may also want to support everything to work for multiple weapons instead of just 1 or all. Maybe have people highlight each weapon instead of just picking one from the drop box. Well anyways here to help if you need any.

p.s. This is G-Dog from allied modder's. Probably already figured that out since I always register my plugin's with Random1 instead of G-Dog
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micke1101




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PostSubject: Re: few things doesnt work   Sun Sep 14, 2008 3:22 pm

Random1 wrote:
not sure if you've already solved the gHeroID not being properly set in plugin_init function yet or not, but after testing the generator from your post on allied modder's it wasn't properly setting right. So you may want to update download there since download link here seems to be down. Other than that it seems to be working properly, tho I would suggest that instead of using get_players in your heal code which can sometimes work improperly to instead do something like this
Code:
public heal_loop()
{
    if ( !sh_is_active() || !sh_is_inround() ) return;    //no point in healing people between rounds
   
    for ( new i = 1; i <= SH_MAXSLOTS; i++ )
        if ( is_user_alive(i) && gHasHero[i] )
            sh_add_hp(i, get_pcvar_num(gPcvarHealPoints));
}
you may also want to support everything to work for multiple weapons instead of just 1 or all. Maybe have people highlight each weapon instead of just picking one from the drop box. Well anyways here to help if you need any.

p.s. This is G-Dog from allied modder's. Probably already figured that out since I always register my plugin's with Random1 instead of G-Dog

Thank you i will check it out.
Ive been working on the source mod creator.
And the problem with the link is probably cause hostedwith.us well close to always is offline but i dont know any other free that will able for exe.

edit

i updated the attachment to the latest released

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Atspulgs




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PostSubject: Re: few things doesnt work   Mon Sep 15, 2008 5:38 pm

Quote:
you may also want to support everything to work for multiple weapons instead of just 1 or all. Maybe have people highlight each weapon instead of just picking one from the drop box. Well anyways here to help if you need any.

thats exacly what i was thinking
How about choosing powers that can be on kd?
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micke1101




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PostSubject: Re: few things doesnt work   Mon Sep 15, 2008 5:56 pm

Random1 wrote:
you may also want to support everything to work for multiple weapons instead of just 1 or all. Maybe have people highlight each weapon instead of just picking one from the drop box. Well anyways here to help if you need any.

Well i guess i could do this just need to change 1 thing in the code check
Hmm i guess i will have to make a loop scratch else it will be like (30*30=900) 900 checks on eash thing XD mush better with a loop XD

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PostSubject: Re: few things doesnt work   Mon Sep 15, 2008 8:30 pm

micke1101 wrote:

Well i guess i could do this just need to change 1 thing in the code check
Hmm i guess i will have to make a loop scratch else it will be like (30*30=900) 900 checks on eash thing XD mush better with a loop XD
you could try doing things bitwise instead of direct assignment. And then loop thru each bit. Should only be 30 checks instead of 900

useless info: it wouldn't be 30 * 30 but !30(30+29+28...+1) instead which would equate to 465 checks instead of 900
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PostSubject: Re: few things doesnt work   Tue Sep 16, 2008 5:36 am

Well ithought of a solution that makes 1 for the checkbox and 1 for the weapon it self.
And i thought of make the player model function a little more csutomable by make a checkbox for team

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Atspulgs




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PostSubject: Re: few things doesnt work   Tue Sep 16, 2008 7:34 pm

grate idea Smile
maybe put in team glow option as well.
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